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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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12
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
canvas->translate(128, 128);
canvas->drawCircle(0, 0, 60, paint);
canvas->save();
canvas->rotate(10 * 360 / 60); // 10 minutes of 60 scaled to 360 degrees
canvas->drawLine(0, 0, 0, -50, paint);
canvas->restore();
canvas->rotate((5 + 10.f/60) * 360 / 12); // 5 and 10/60 hours of 12 scaled to 360 degrees
canvas->drawLine(0, 0, 0, -30, paint);
}