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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint pRed;
pRed.setColor(SK_ColorRED);
SkPaint pSolidBlue;
pSolidBlue.setColor(SK_ColorBLUE);
SkPaint pThirtyBlue;
pThirtyBlue.setColor(SK_ColorBLUE);
pThirtyBlue.setAlphaf(0.3);
SkPaint alpha;
alpha.setAlphaf(0.3);
// First row: Draw two opaque red rectangles into the 0th layer. Then draw two blue
// rectangles overlapping the red, one is solid, the other is 30% transparent.
canvas->drawRect(SkRect::MakeLTRB(10, 10, 60, 60), pRed);
canvas->drawRect(SkRect::MakeLTRB(150, 10, 200, 60), pRed);
canvas->drawRect(SkRect::MakeLTRB(30, 10, 80, 60), pSolidBlue);
canvas->drawRect(SkRect::MakeLTRB(170, 10, 220, 60), pThirtyBlue);
// Second row: Draw two opaque red rectangles into the 0th layer. Then save a new layer;
// when the 1st layer gets merged onto the 0th layer (i.e. when restore() is called), it will
// use the provided paint to do so. In this case, the paint is set to have 30% opacity, but
// it could also have things set like blend modes or image filters.
canvas->drawRect(SkRect::MakeLTRB(10, 70, 60, 120), pRed);
canvas->drawRect(SkRect::MakeLTRB(150, 70, 200, 120), pRed);
canvas->saveLayer(nullptr, &alpha);
// In the 1st layer, draw the same blue overlapping rectangles as in the first row. Notice in
// the final output, we have two different shades of purple. The layer's alpha made the
// opaque blue rectangle transparent, and it made the transparent blue rectangle even more so
canvas->drawRect(SkRect::MakeLTRB(30, 70, 80, 120), pSolidBlue);
canvas->drawRect(SkRect::MakeLTRB(170, 70, 220, 120), pThirtyBlue);
canvas->restore();
// Third row: save the layer first, before drawing the two red rectangle, followed by the
// overlapping blue rectangles. Notice that the blue overwrites the red in the same way as
// the first row because the alpha of the layer is not applied until the layer is restored.
canvas->saveLayer(nullptr, &alpha);
canvas->drawRect(SkRect::MakeLTRB(10, 130, 60, 180), pRed);
canvas->drawRect(SkRect::MakeLTRB(150, 130, 200, 180), pRed);
canvas->drawRect(SkRect::MakeLTRB(30, 130, 80, 180), pSolidBlue);
canvas->drawRect(SkRect::MakeLTRB(170, 130, 220, 180), pThirtyBlue);
canvas->restore();
}