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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(2, 2);
SkBitmap bitmap;
bitmap.setInfo(imageInfo);
uint32_t pixels[4];
bitmap.setPixels(pixels);
for (int y = 0; y < 256; y += 2) {
for (int x = 0; x < 256; x += 2) {
pixels[0] = SkColorSetRGB(x, y, x | y);
pixels[1] = SkColorSetRGB(x ^ y, y, x);
pixels[2] = SkColorSetRGB(x, x & y, y);
pixels[3] = SkColorSetRGB((~x) & 0xFF, (~y) & 0xFF, x);
canvas->writePixels(bitmap, x, y);
}
}
}