Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
22
void draw(SkCanvas* canvas) {
SkPaint redPaint, scalePaint;
redPaint.setAntiAlias(true);
redPaint.setColor(SK_ColorRED);
canvas->save();
for (bool antialias : { false, true } ) {
canvas->save();
canvas->clipRect(SkRect::MakeWH(19.5f, 11.5f), antialias);
canvas->drawCircle(17, 11, 8, redPaint);
canvas->restore();
canvas->translate(16, 0);
}
canvas->restore();
SkMatrix matrix;
matrix.setScale(6, 6);
scalePaint.setImageFilter(
SkImageFilters::MatrixTransform(matrix, SkSamplingOptions(), nullptr));
SkCanvas::SaveLayerRec saveLayerRec(
nullptr, &scalePaint, SkCanvas::kInitWithPrevious_SaveLayerFlag);
canvas->saveLayer(saveLayerRec);
canvas->restore();
}