Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
20
void draw(SkCanvas* canvas) {
const char* verbNames[] = { "move", "line", "quad", "conic", "cubic", "close", "done" };
const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 };
SkPath path;
path.arcTo(20, 0, 20, 20, 20);
SkPath::Iter iter(path, false);
SkPath::Verb verb;
do {
SkPoint points[4];
verb = iter.next(points);
SkDebugf("%s ", verbNames[(int) verb]);
for (int i = 0; i < pointCount[(int) verb]; ++i) {
SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY);
}
if (SkPath::kConic_Verb == verb) {
SkDebugf("weight = %g", iter.conicWeight());
}
SkDebugf("\n");
} while (SkPath::kDone_Verb != verb);
}