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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
uint8_t storage[][5] = {{ 0xCA, 0xDA, 0xCA, 0xC9, 0xA3 },
{ 0xAC, 0xA8, 0x89, 0xA7, 0x87 },
{ 0x9B, 0xB5, 0xE5, 0x95, 0x46 },
{ 0x90, 0x81, 0xC5, 0x71, 0x33 },
{ 0x75, 0x55, 0x44, 0x40, 0x30 }};
SkImageInfo imageInfo = SkImageInfo::Make(5, 5, kGray_8_SkColorType, kOpaque_SkAlphaType);
SkPixmap pixmap(imageInfo, storage[0], sizeof(storage) / 5);
SkBitmap bitmap;
bitmap.installPixels(pixmap);
sk_sp<SkImage> image = SkImages::RasterFromPixmapCopy(pixmap);
*pixmap.writable_addr8(2, 2) = 0x00;
canvas->scale(10, 10);
canvas->drawImage(bitmap.asImage(), 0, 0);
canvas->drawImage(image, 10, 0);
}