Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkMatrix matrix;
matrix.reset();
const int count = 4;
SkPoint src[count];
matrix.mapRectToQuad(src, {40, 70, 180, 220} );
SkPaint paint;
paint.setARGB(77, 23, 99, 154);
for (int i = 0; i < 5; ++i) {
SkPoint dst[count];
matrix.mapPoints(dst, src, count);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, count, dst, paint);
matrix.preRotate(35, 128, 128);
}
}