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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint1, paint2;
SkScalar intervals[] = {1, 2};
paint1.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 10));
SkDebugf("path effect unique: %s\n", paint1.getPathEffect()->unique() ? "true" : "false");
paint2.setPathEffect(paint1.refPathEffect());
SkDebugf("path effect unique: %s\n", paint1.getPathEffect()->unique() ? "true" : "false");
}