Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
SkPath path;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(4);
path.moveTo(0, 0);
path.arcTo({20, 20, 120, 120}, -90, 90, false);
canvas->drawPath(path, paint);
path.rewind();
path.arcTo({120, 20, 220, 120}, -90, 90, false);
canvas->drawPath(path, paint);
path.rewind();
path.moveTo(0, 0);
path.arcTo({20, 120, 120, 220}, -90, 90, true);
canvas->drawPath(path, paint);
}