Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
SkRect oval = {0, 20, 120, 140};
SkPath path;
for (int i = 0; i < 4; ++i) {
path.moveTo(oval.centerX(), oval.fTop);
path.arcTo(oval, -90, 90 - 20 * i, false);
oval.inset(15, 15);
}
path.offset(100, 0);
SkScalar conicWeights[] = { 0.707107f, 0.819152f, 0.906308f, 0.965926f };
SkPoint conicPts[][3] = { { {40, 20}, {100, 20}, {100, 80} },
{ {40, 35}, {71.509f, 35}, {82.286f, 64.6091f} },
{ {40, 50}, {53.9892f, 50}, {62.981f, 60.7164f} },
{ {40, 65}, {44.0192f, 65}, {47.5f, 67.0096f} } };
for (int i = 0; i < 4; ++i) {
path.moveTo(conicPts[i][0]);
path.conicTo(conicPts[i][1], conicPts[i][2], conicWeights[i]);
}
canvas->drawPath(path, paint);
}