Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
SkPath path;
path.moveTo(0, -10);
for (int i = 0; i < 128; i += 16) {
path.quadTo( 10 + i, -10 - i, 10 + i, 0);
path.quadTo( 14 + i, 14 + i, 0, 14 + i);
path.quadTo(-18 - i, 18 + i, -18 - i, 0);
path.quadTo(-22 - i, -22 - i, 0, -22 - i);
}
path.offset(128, 128);
canvas->drawPath(path, paint);
}