Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
void draw(SkCanvas* canvas) {
SkPath path1, path2;
path1.setFillType(SkPathFillType::kInverseWinding);
path1.addRect({10, 20, 30, 40});
SkDebugf("path1 %c= path2\n", path1 == path2 ? '=' : '!');
path1.rewind();
SkDebugf("path1 %c= path2\n", path1 == path2 ? '=' : '!');
}