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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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class MyCanvas : public SkCanvas {
public:
MyCanvas(SkCanvas* c) : canvas(c) {}
void onDrawPicture(const SkPicture* picture, const SkMatrix* ,
const SkPaint* ) override {
const SkRect rect = picture->cullRect();
SkPaint redPaint;
redPaint.setColor(SK_ColorRED);
canvas->drawRect(rect, redPaint);
}
SkCanvas* canvas;
};
void draw(SkCanvas* canvas) {
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording({0, 0, 256, 256});
sk_sp<SkPicture> placeholder = SkPicture::MakePlaceholder({10, 40, 80, 110});
pictureCanvas->drawPicture(placeholder);
sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
MyCanvas myCanvas(canvas);
myCanvas.drawPicture(picture);
}