Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
uint32_t storage[2];
SkImageInfo info = SkImageInfo::MakeN32Premul(1, 2);
SkPixmap pixmap(info, storage, info.minRowBytes());
pixmap.erase(SK_ColorBLUE, {0, 0, 1, 1});
pixmap.erase(SK_ColorRED, {0, 1, 1, 2});
SkBitmap bitmap;
canvas->scale(20, 20);
bitmap.installPixels(pixmap);
canvas->drawImage(bitmap.asImage(), 0, 0);
}