Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const char* alphas[] = {"Unknown", "Opaque", "Premul", "Unpremul"};
const char* colors[] = {"Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x",
"BGRA_8888", "RGBA_1010102", "RGB_101010x", "Gray_8", "RGBA_F16Norm",
"RGBA_F16"};
SkPixmap pixmap(SkImageInfo::Make(25, 35, kRGBA_8888_SkColorType, kOpaque_SkAlphaType),
nullptr, 0);
for (int i = 0; i < 2; ++i) {
SkDebugf("width: %2d height: %2d", pixmap.width(), pixmap.height());
SkDebugf(" color: k%s_SkColorType", colors[pixmap.colorType()]);
SkDebugf(" alpha: k%s_SkAlphaType\n", alphas[pixmap.alphaType()]);
pixmap.reset();
}
}