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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkImageInfo info = SkImageInfo::Make(1, 2, kRGBA_F16_SkColorType, kPremul_SkAlphaType);
uint16_t storage[2][4];
SkPixmap pixmap(info, storage[0], sizeof(uint64_t));
SkIRect topPixelBounds = {0, 0, 1, 1};
pixmap.erase({ 0.65f, 0.45f, 0.25f, 1 }, &topPixelBounds);
SkIRect bottomPixelBounds = {0, 1, 1, 2};
pixmap.erase({ 0.25f, 0.65f, 0.45f, 1 }, &bottomPixelBounds);
SkBitmap bitmap;
canvas->scale(20, 20);
bitmap.installPixels(pixmap);
canvas->drawImage(bitmap.asImage(), 0, 0);
uint16_t* pixel2 = pixmap.writable_addrF16(0, 1);
for (int i = 0; i < 4; ++i) {
pixel2[i] = storage[0][i];
}
bitmap.installPixels(pixmap);
canvas->drawImage(bitmap.asImage(), 4, 0);
}