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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* label, SkRegion& region) -> void {
SkRegion::Spanerator spanner(region, 3, 2, 4);
int left, right;
bool result = spanner.next(&left, &right);
SkDebugf("%14s: result=%s", label, result ? "true" : "false");
if (result) SkDebugf(" left=%d right=%d", left, right);
SkDebugf("\n");
};
SkRegion region;
debugster("empty region", region);
region.setRect({1, 2, 3, 4});
debugster("after set rect", region);
}