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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const char* prefix, const SkRegion& a, const SkRegion& b) -> void {
SkDebugf("%s one %c= two\n", prefix, a == b ? '=' : '!');
};
SkRegion one;
SkRegion two;
debugster("empty", one, two);
one.setRect({1, 2, 3, 4});
debugster("set rect", one, two);
one.setEmpty();
debugster("set empty", one, two);
}