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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
canvas->save(); // records stack depth to restore
canvas->clipRect(SkRect::MakeWH(100, 100)); // constrains drawing to clip
canvas->clear(SK_ColorRED); // draws to limit of clip
canvas->save(); // records stack depth to restore
canvas->clipRect(SkRect::MakeWH(50, 150)); // Rect below 100 is ignored
canvas->clear(SK_ColorBLUE); // draws to smaller clip
canvas->restore(); // enlarges clip
canvas->drawLine(20, 20, 150, 150, paint); // line below 100 is not drawn
canvas->restore(); // enlarges clip
canvas->drawLine(150, 20, 50, 120, paint); // line below 100 is drawn
}