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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkDebugf("SkSurfaces::Null(0, 0) %c= nullptr\n", SkSurfaces::Null(0, 0) == nullptr ?
'=' : '!');
const int w = 37;
const int h = 1000;
auto surf = SkSurfaces::Null(w, h);
auto nullCanvas = surf->getCanvas();
nullCanvas->drawPaint(SkPaint()); // does not crash, nothing draws
SkDebugf("surf->makeImageSnapshot() %c= nullptr\n", surf->makeImageSnapshot() == nullptr ?
'=' : '!');
}