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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
sk_sp<SkSurface> surf(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(64, 64)));
auto surfCanvas = surf->getCanvas();
surfCanvas->clear(SK_ColorGREEN);
SkPaint paint;
surfCanvas->drawOval({2, 10, 58, 54}, paint);
SkImageInfo info = SkImageInfo::Make(64, 64, kBGRA_8888_SkColorType, kPremul_SkAlphaType);
SkBitmap bitmap;
bitmap.setInfo(info);
bitmap.allocPixels();
for (int x : { 32, -32 } ) {
for (int y : { 32, -32 } ) {
surf->readPixels(bitmap, x, y);
}
}
canvas->drawImage(bitmap.asImage(), 0, 0);
}