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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
SkPath clip1;
clip1.addOval(SkRect::MakeWH(225, 200));
canvas->clipPath(clip1); // bug
SkPath clip2;
clip2.addRect(SkRect::MakeWH(220, 200));
// canvas->clipPath(clip2); // ok
SkPaint pa;
pa.setStyle(SkPaint::kStroke_Style);
pa.setAntiAlias(true);
pa.setStrokeWidth(1.0f);
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 10; j++) {
SkAutoCanvasRestore acs(canvas, true);
canvas->translate(i * 15, j * 20);
canvas->drawRect(SkRect::MakeXYWH(5, 5, 10, 15), pa);
SkPath path;
path.moveTo(6, 6);
path.cubicTo(14, 10, 13, 12, 10, 12);
path.cubicTo(7, 15, 8, 17, 14, 18);
canvas->drawPath(path, pa);
}
}
}