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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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SkPath star() {
const SkScalar R = 60.0f, C = 128.0f;
SkPath path;
path.moveTo(C + R, C);
for (int i = 1; i < 15; ++i) {
SkScalar a = 0.44879895f * i;
SkScalar r = R + R * (i % 2);
path.lineTo(C + r * cos(a), C + r * sin(a));
}
return path;
}
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f));
SkPoint points[2] = {SkPoint::Make(0.0f, 0.0f), SkPoint::Make(256.0f, 256.0f)};
SkColor colors[2] = {SkColorSetRGB(66, 133, 244), SkColorSetRGB(15, 157, 88)};
paint.setShader(SkGradientShader::MakeLinear(
points, colors, nullptr, 2, SkTileMode::kClamp, 0, nullptr));
paint.setAntiAlias(true);
canvas->clear(SK_ColorWHITE);
SkPath path(star());
canvas->drawPath(path, paint);
}