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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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32
// a recursing circle drawing
void drawCircle(int x, int y, int radius,SkCanvas *canvas, SkPaint paint) {
canvas->drawCircle(x, y, radius, paint);
if(radius > 32) {
drawCircle(x + radius/2, y, radius/2, canvas, paint);
drawCircle(x - radius/2, y, radius/2, canvas, paint);
drawCircle(x, y + radius/2, radius/2, canvas, paint);
drawCircle(x, y - radius/2, radius/2, canvas, paint);
}
}
void draw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
paint.setColor(0xff4285F4);
paint.setAntiAlias(true);
paint.setStrokeCap(SkPaint::kRound_Cap);
drawCircle(500,500,200, canvas, paint);
}